Game Developer · AI/ML Engineer · Data Analyst
I build immersive mobile games published on Google Play, ML models with 99% accuracy, and AI-powered web apps deployed at hackathons. Currently crafting 3D experiences in Godot.
A quick snapshot of who I am and what drives me.
I'm a B.Tech student in AI & Data Science at St. Martin's Engineering College with a CGPA of 8.15. I've worked as a Game Developer at Broadbased Games, Vibe Coder at Hopscotch Games, and ML Intern at Niltech Edu. I love building things at the intersection of AI and interactive experiences.
My toolkit includes TensorFlow, PyTorch & Scikit-learn for ML, Godot & Unity for games, and React & Node.js for the web. Currently building with prompt engineering and exploring 3D game creation in Godot.
A selection of games, ML models, and web apps I've built.
A Chicken Invaders-style mobile shooter. 5★ rating, 100+ downloads on Google Play. Built in Godot, rebuilt after switching from Unity.
A charming endless runner where players collect birthday letters as a cute dinosaur. Designed for young audiences with colorful visuals and engaging mechanics.
Race through challenging tracks as a speedy slime in this exciting mobile racing game! Built with Godot.
A time attack bomber man game where you have to collect 7 keys in 5 minutes. Race against the clock in this fast-paced challenge!
A deceptively cozy beach puzzle game where the biggest challenge isn't the sand or the sea — it's trusting your own eyes. Built in 3 days.
A VR puzzle prototype built with Unity & ProBuilder for team-level core mechanic testing — designed to validate interactions and gameplay loops before full production.
A command-line tool that automatically detects, builds, and deploys web projects to the most suitable hosting platform using AI-powered recommendations.
High-accuracy (97%) sentiment classifier using MiniLM-L6-H384, trained on 130,000+ labeled Facebook comments with emoji-augmented data. Optimized on NVIDIA RTX 4060 GPU achieving ~5-10ms latency. Integrated Twitter-Roberta to boost emoji understanding, improving accuracy to ~98%.
Built a Random Forest classifier to detect fraudulent transactions on imbalanced datasets. Applied SMOTE resampling and cross-validation for robustness, achieving ~99% test accuracy.
AI-powered RAG system built for HackRx 6.0 (Bajaj Finserv Hackathon). Uses FAISS semantic search with Groq API for real-time LLM responses. Includes REST APIs, document upload pipeline, and real-time usage tracking.
Random Forest classifier predicting equipment failures with 99.85% test accuracy on a 10,000-record dataset. Applied SMOTE for class imbalance, reduced featureset by 25% via importance analysis. Validated with 5-fold cross-validation (99.91% mean accuracy).
A modern music discovery and streaming web app deployed on Vercel. Features responsive UI, search functionality, and playlist management.
A responsive, animated showcase of my games, ML projects, and skills — the game portfolio. Built with semantic HTML, custom CSS, and vanilla JavaScript.
Technologies I use to bring ideas to life.
Professional certifications and achievements.
My journey so far.
Whether you're a recruiter, a fellow developer, or just someone with a cool idea — I'd love to hear from you. I'm currently open to internship and freelance opportunities.
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